![]() I asked the guys how they go about creating these unique weapons that all feel special to use, Lehmkuhl told me, "It's kind of a case by case." He continued further saying, "We kind of feed off the story and the narrative of the map, and where it takes place. No, we didn't." But, to ensure players still felt challenged by Outbreak, a few new types of foe have been created and added.Īs with any great Zombies experience, the most efficient way to dispatch the undead is usually tied to the Wonder Weapons on offer. ![]() Drew replied simply, "Did we fundamentally change our normal zombie. Very quickly, it translates from a very casual experience to a very hardcore experience," "A terrifying one," Houston added.Īs well as the difficulty changes, I asked the guys how they have adapted the zombies themselves to be able to suit this more open world style of map. But, when you warp - when you go under the hood - it's like round 8 suddenly, then round 15, 22, and 30. It's a power trip, you think you can explore this entire map and kill all of the zombies at round one, when usually round one lasts around three seconds in round-based. "It's a much more casual friendly experience up front. ![]() "Region 1 is round one, under the hood," said Drew. In Outbreak the map is split into Regions, and each time you head to a different region the zombies you face will become stronger. To be able to accommodate this new design, the difficulty was adapted as well. ![]()
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